Creating Non-classed NPCs
The guidelines at right are intended for creating classed NPCs—relatively important heroes, villains, allies, and connections for the campaign’s PCs.
Creating non-classed NPCs requires less detail:
- Start with racial type to determine initial stats, Perks, and Sperks.
- Roll 1d4 to determine initial Improvement Point allowance (–1 IP per racial Sperk chosen, +1 IP per Flaw)
- Spend Improvement Points on Abilities and Perks using the guidelines for Character Advancement; All Abilities start at AR +1. Improved Perks are off-limits.
- Equipment (q.v., Step 6 of classed NPCs)
- Stats (q.v., Step 7 of classed NPCs)
At the GM’s option, non-classed NPCs may receive a bonus of 1 IP for every 5 years spent in their chosen profession or campaign niche.