Movement

A character can walk up to his Movement Rate (MR) each round as a free action. For each round spent running or creeping, roll your Movement Die and add or subtract the result, respectively, from your MR. Running and creeping are considered full actions (MRs less than 1” are possible, so you may need to reduce Encumbrance before creeping).

When travelling overland, you can cover your adjusted MR in miles per day (e.g., MR 12”±1d6 equates to 12 miles per day). This is a base rate that assumes a comfortable pace and frequent rest stops; it may be adjusted by terrain as the GM sees fit. You can force-march to cover 50% more ground, but this requires a Fatigue check each hour.